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The International Meeting for Simulation in Healthcare
Ernest N. Morial Convention Center
New Orleans, Louisiana USA

January 10-14, 2015
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5TH ANNUAL SERIOUS GAMES (SG) & VIRTUAL ENVIRONMENTS (VE) ARCADE & SHOWCASE
Monday, January 12, 2015
3:00 – 6:00 PM
Great Hall B (First Floor)

Frequently Asked Questions

Thank you to our generous sponsor
DeVry Education Group
DeVry Education Group

Description
The SG/VE Arcade and Showcase provides an environment where users of virtual and game-based technology can collaborate and network with students, clinicians, educators, and start-ups, as well as small and large established companies.

List of Entries
Following is the list of accepted entrants to the 5th Annual Serious Games & Virtual Environments Arcade & Showcase
Subscription Descriptions (pdf)

Entry #1 - IPE Simulation with Games and Virtual Environment
Entry #2 - Touch Surgery, the free operating simulator for surgical trainees
Entry #3 - Bone Viewer 3D
Entry #4 - Diagnose Me
Entry #5 - iAnesthesia
Entry #6 - Virulent
Entry #7 - Augmented Reality and Serious Games in Healthcare
Entry #8 - Haptic rendering in virtual environment for improvement of robotic surgical skills
Entry #9 - Virtual Combat Medic: Procedural Skills Trainer for Point of Injury Care
Entry #10 - Medstar SiTEL Virtual Zoll Debrillator Trainer
Entry #11 - Using A Game-based Simulation to Complement Face-to-Face Medical Education
Entry #12 - PhramaCollege: a game-based mastery approach to learning pharmacollege and prep for nursing clinical rotations
Entry #13 - Brush Up
Entry #14 - Serious Games for Science Learning: Genetics and Heredity
Entry #15 - Orthotopic Liver Transplantation Serious Game
Entry #16 - Stealth Adapt: Trauma
Entry #17 - Come Play The Safe Surgery Trainer!
Entry #18 - SimX - The First Augmented Reality Medical Simulation Platform
Entry #19 - STAT! ICU - A Serious Game for Training Critical Care Skills
Entry #20 - Safe Sedation Training
Entry #21 - Interprofessional Teamwork Training with TeamSTEPPS Virtual Teams
Entry #22 - Software simulation for critical healthcare infrastructure to help mitigate potential risks
Entry #23 - A novel computer screen-based simulator for defibrillator skills training
Entry #24 - i-Human Patients with Dynamic DDx: Cloud-based Simulated Patient Encounter Platform for Advanced UME, GME and Experienced Physicians
Entry #25 - DecisionSim

Selection Criteria
• The ability of the entrant to provide hands-on interactive experiences for IMSH attendees
• Experiences should occur in a virtual environment or through game play


Presentation Details
Space is provided for demonstration. Accepted entrants are responsible for bringing demonstration materials, i.e. laptops, video, equipment, etc. Standard electrical power and a small table will be provided. Set-up will begin on Monday, January 12 at 10:00 AM.


Accepted Entrants Are:
  • Healthcare educators and practitioners who are developing, have developed, or implementing game-based or virtual environment innovations and solutions to improve healthcare education techniques and strategies.
  • Industry leaders from established companies, entrepreneurs, and individuals who are developing, have developed, or implementing innovative game-based or virtual environment innovations and solutions to improve healthcare education techniques and strategies.
  • Academic Faculty and Staff who are developing, have developed, or implementing game-based or virtual environment innovations and solutions to improve healthcare education techniques and strategies.
  • Students who are developing, have developed, or implementing game-based or virtual environment innovations and solutions to improve healthcare education techniques and strategies.



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