Stan vs. Matt Gaydos. Photo by Eric B. Bauman Copyright 2008 Mission: To promote the use of serious games and virtual environments in healthcare education. "Games have long been used as educational tools. The use of serious games in military and aircraft pilot training is well established. More recently, there has been increased interest in using serious games in healthcare education. Serious games can be used to complement a traditional curriculum by offering interaction not found in a textbook or powerpoint presentation. They can be used as part of a simulation curriculum to test for student strengths and weaknesses before bringing the student into the lab. They require much less personnel and maintenance than either traditional or simulation-based education and so may be suitable for teaching basic concepts before bringing students into the classroom or the simulation lab for more advanced lessons. These are just a few of the reasons why serious games have gathered so much attention. As serious game development becomes more accessible and serious games are developed to teach more healthcare concepts, we will continue to see growth in this field. "
Mission: To promote the use of serious games and virtual environments in healthcare education.
"Games have long been used as educational tools. The use of serious games in military and aircraft pilot training is well established. More recently, there has been increased interest in using serious games in healthcare education. Serious games can be used to complement a traditional curriculum by offering interaction not found in a textbook or powerpoint presentation. They can be used as part of a simulation curriculum to test for student strengths and weaknesses before bringing the student into the lab. They require much less personnel and maintenance than either traditional or simulation-based education and so may be suitable for teaching basic concepts before bringing students into the classroom or the simulation lab for more advanced lessons. These are just a few of the reasons why serious games have gathered so much attention. As serious game development becomes more accessible and serious games are developed to teach more healthcare concepts, we will continue to see growth in this field. "
Co-Chair: Eric Bauman Co-Chair: Jeff Taekman Secretary: Aurel Mihai
Co-Chair: Eric Bauman
Co-Chair: Jeff Taekman
Secretary: Aurel Mihai