Paul Pribaz, MS
Paul works in Business Development and in an Advisory role for Enduvo, Inc., a company that provides content authoring and viewing software to develop and experience VR and AR training, plus a cloud-based marketplace to post, sell, exchange and/or consume content. He was the Vice President of Simulation Administration for Jump Simulation, part of OSF Innovation. Jump is the largest purpose built simulation and innovation center in the world. He was responsible for financial and operational oversight of simulation-based activities in research and education, including the Jump Marquee Programs and STEM initiatives. He previously served as the Executive Director of SIMnext and of Jump Innovation. In these roles he has facilitated the collaboration of clinicians and engineers to develop next generation educational technologies. He led the formation of the Jump Applied Research for Community Health through Engineering and Simulation (ARCHES) endowment, where OSF HealthCare clinicians and engineers from the University of Illinois College of Engineering partner to create new tools using imaging, health information technology, novel materials and human factors to enhance medical simulation and education. He was formerly the Executive Director for the Center for Education in Medicine at the Feinberg School of Medicine, Northwestern University, where he helped to create a robust simulation center and program, serving the UME, GME and CME training needs for the school. He is a graduate of the University of Notre Dame, and holds a Master’s degree in Administration from Boston College. He currently teaches a course in Simulation Program Administration at Drexel University's Medical and Healthcare Simulation Master’s Program.
Matthew Hackett is a sciene and technology manager for the Army Research Laboratory, in the Medical Simulation and Performance Branch. Mr. Hackett has a educational background in computer engineering, biomedical engineering, and modeling and simulation. His areas of expertise include 3D display technologies, serious gaming, human computer interaction, and human performance assessment.